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Wreckfest update 2021
Wreckfest update 2021




wreckfest update 2021

Wreckfest is available now on Xbox One, PS4 and PC.

  • Optimized DSP effect usage of all player vehicles for a lesser CPU load.
  • Roadslayer: Fixed DSP settings and loudness calibration issues.
  • Little Thrasher: Fixed broken soundbank.
  • Bandit, Buggy, Dominator, Gatecrasher, Killerbee, Rocket, Sunrise Super & Wild King: Adjusted idle-to-mid RPM range for slightly louder engine sound (lesser dynamic range).
  • Race: Loudness balancing adjustments & EQ settings tweaks for all player vehicles.
  • wreckfest update 2021

  • Race: Player & AI distance attenuation both adjusted for smoother fade-out at 25 to 100 meter range.
  • Rewards from the past challenges are be awarded retroactively and should appear correctly in the "Statistics" tab.
  • Tournament rewards are now correctly received when the player has entered tournament event selection screen and the tournament mode has been initialized (you can tell when the player counts appear in the event selection screen, and targets are shown in the tournament details view for monthly and weekly events).
  • Fixed invisible bumps around the middle intersection on Hilltop Figure 8.
  • Fixed engine flame emitter location of Raiden.
  • Reduced DoomRig armor protection slightly.
  • Fixed roll cage weights for Grand Duke, Wildking and Little Thrasher.
  • Note that the collisions are still not perfect but improved nonetheless.
  • Adjusted collision geometry of the concrete barriers to reduce glitching when hitting them especially in multiplayer.
  • Panels are no longer getting permanently stuck on vehicles but are released correctly after the vehicle has deformed, preventing deform related glitches on panels.
  • AI now makes use of Gremlin also in Class A.
  • AI now makes use of DLC vehicles in multiplayer, custom events and most career events.
  • This works even with tournament reward vehicles, making it possible to create for example an all DoomRig race.
  • In custom events, it's now possible to choose "Same As Player" as the AI Player vehicle, making AI Players use the same vehicle as the player.
  • The car is now reset to a certain initial speed and first gear is automatically engaged also in the demolition derby events.
  • Score is now received based on how much damage the player inflicts to the opponent and not plain momentum.
  • Score detection is now more robust, eliminating cases where the player receives no score even though they clearly hit an opponent with enough force.
  • When selecting a vehicle, game now waits slightly longer before actually selecting the vehicle to prevent inadvertent loading from starting when browsing vehicles.
  • (PC) The cloud conflict popup should no longer hide behind the game window.
  • wreckfest update 2021

  • (PC) There's now a 10 second cooldown before trying to match the cloud save data, eliminating bogus conflict messages.
  • (PC) Local backup system now correctly backs up previous save data whenever there's a title update.
  • (PC) Game now automatically detects input devices even when they're plugged in while the game is running.
  • (XB1) Save data no longer gets unintendedly overwritten when switching accounts in certain edge cases.
  • (PS4) Game no longer infrequently crashes after completing a weekly or monthly tournament challenge.
  • Fixed memory defragmentation issue with AMD display devices that caused severe slowdowns in multiplayer lobby especially on PC.
  • Added two new tracks: Kingston Raceway (Oval and Figure 8 layouts) and Mudford Motorpark (Oval and Derby layouts).
  • wreckfest update 2021

  • Added support for the new DLC: Banger Racing Pack.
  • Those of you with a fancy for reading developer change logs, this next bit is for you:






    Wreckfest update 2021